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C.O.P.E .
- C.O.P.E. stands for
Challenging
Outdoor Personal
Experience. COPE consists
of a series of obstacles and challenges designed to
foster problem solving skills and group interaction.
Seven key goals are developed:
LEADERSHIP
SELF ESTEEM
TEAMWORK
PROBLEM SOLVING
TRUST
COMMUNICATION
DECISION MAKING
Plus!
FUN!
-
- These goals are accomplished through
obstacles and challenges to force the group to work
together, communicate with each other, and trust the
group decision as they attempt a solution to the
obstacle. The COPE program generally consists of
Initiative Games, Low Course, High Course, and
Rappelling.
Going Through COPE
The C.O.P.E. Program is for scouts age
13 and older. The program is available to Scout Units,
Explorer Posts, Venture Crews and other groups wishing to
participate. All participants must have a medical form.
Required clothing includes long pants, and soft-soled
shoes. Project COPE provides every participant the
opportunity for success as an individual and member of
their group.
Initiative Games
The first part of the program is
Initiative Games. Participants and Instructors do some
stretching and exercising, and then some initiative
games. Generally initiative games are group problem
solving activities. Generally these activities
are
used to get everyone acquainted with each other,
establish communication teamwork skills, and creative
thinking. Many of these do not require spotting, but help
prepare the group to spot each other in later activities.
Willow in the wind, also sometimes known as the Trust
Circle is used to gain trust in other group members and
get more acquainted with spotting.
Spotting is integral to the program.
Because many of the obstacles are elevated group members
work together to spot each other to prevent falls and
injury.
Low Course
The Low Course obstacles promote
teamwork and problem solving. For each obstacle, the
instructor will provide a scenario and some general
instructions. Participants work together to complete the
obstacle.
Some of the obstacles used on the low
course are The Wild Woozie, Swinging Log, Spider Web,
Trust Fall, and many others.
Climbing
- Climb
on Safely
Climb On Safely is the Boy Scouts
of America's recommended procedure for conducting BSA
climbing/rappelling activities at a natural site or a
specifically designed facility such as a climbing wall or
tower.

Gardner Dam offers two exciting
programs that challenge the older scouts and excite the
younger boys.
Mountain Bikes
All trips will be lead by an
experienced staff member and will vary in length from one
to two hours. An overnight, 32 mile trek will be offered
every Thursday, returning to camp by 3:00 P.M.
Friday.
Whitewater
canoeing and kayaking on the Wolf
River continues to be a very popular program often
filling up fast. Get your request in early to get signed
up.
Merit
Badge Program
Gardner Dam offers a long list of
merit badges designed for the outdoors. By sending in the
merit badges that each Scout desires to take, our Program
Director will put together an individual boy schedule and
a master schedule for the Scoutmaster. Take a look at the
merit
badge requirements.
Eagle
Challenge
A program designed to meet the needs
of first and second year campers.
Gardner Dam Basic Schedules
Daily Schedule
- Monday-Friday
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Morning
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6:30 A.M.
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Commissary Opens
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7:45 A.M.
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Morning Color Ceremony and
Roll Call (in campsite)
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8:00 A. M.
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Breakfast
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9:00-12:30
P.M.
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Instruction Period
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10:00
A.M.
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Scoutmaster Meeting to plan
tube trips & tests
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Afternoon
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12:30
P.M.
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Troops assemble at
campsite
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12:45 P.M.
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Lunch
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2:00-5:00 P.M.
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Camp Adventure Period
(CAP)
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5:00 P.M.
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Troops assemble at
campsites
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6:00 P.M.
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Supper
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7:00-8:30 P.M.
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Evening Activity
Periods
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8:45 P.M.
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Call to Quarters, Roll Call,
Devotions
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10:00 P.M.
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TAPS; Lights Out, All
Quiet
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Activity
Periods are opportunities for Troop and Patrol
planned activities as well as camp sponsored
events.
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Basic Sunday Schedule
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1:30-5:00 P.M.
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Check-In (Medical recheck and
swimming test)
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5:45 P.M.
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Retreat Ceremony (all Scouts
and leaders in uniform)
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6:00 P.M.
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Supper
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6:45 P.M.
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Camp Leaders Meeting - Camp
Tours
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7:30 P.M.
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Complete merit badge sign
up
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8:30 P.M.
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Campfire & O.A. Call-out
Ceremony
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9:45 P.M.
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Call to quarters
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10:00 P.M.
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TAPS, Lights Out, All
Quiet
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-
Basic Saturday
Schedule
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6:30 A.M.
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Reveille - Everyone
Up
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7:45 A.M.
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Breakfast
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8:00 A.M.
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Morning Colors and Camp
Awards (in campsite)
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Wednesday and Thursday Evening Order
of the Arrow Schedules (Times may
vary slightly.)
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Wednesday
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9:00 P.M
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Pre-Ordeal
Ceremony
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Thursday
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5:20 P.M
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Ordeal Ceremony
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9:00 P.M
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Brotherhood
Ceremony
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9:40 P.M
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New member
orientation/Cracker Barrel
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Evening Program
The evening activity periods are from
7:00 to 8:30 p.m., and this is a good time for informal
troop activities and sports programs. You may wish to
challenge another troop to a ball game. The Trading Post
is open for snacks. Three areas of camp are open for
individual participation: boating, archery, and rifle.
Most evenings have a camp program scheduled, but Monday
and Thursday are your unit's nights to do something
special.
Scheduled
Evening Events from 7:00 - 8:30
Monday - Whitewater M.B. gate practice
Tuesday - Vespers (a nondenominational midweek
inspirational service with readings which lasts 20
minutes) Friendship campfires to follow
Wednesday
- Camp wide games
Friday,
3:45 - Water carnival
Monday and Thursday, 7:00 - Troops may sign up for
programs (such as troop shoots, swims, boating trips,
hikes, etc.) with the Program Director
Scheduled Late Evening
Events
This activity period is from 8:30 to
Call to Quarters at 9:45. It is the time for campfires,
night games, mystery hikes, and special camp wide
activities. The camp staff provides a program on the
following evenings: (These activities are not mandatory,
on a not-to-interfere basis with troops conducting their
own programs.)
Sunday
- Opening Campfire with songs, stories, staff skits and
O.A. call out ceremony
Tuesday - Friendship Campfires - Troops have an
opportunity to conduct their own campfire and invite
another troop or two.
Thursday - Troop Night, plan your own activity or take
advantage of open program areas
- O.A. Ordeal & Brotherhood
ceremonies
Friday - Closing Campfire
Call to Quarters
Roll Calls must be taken prior to each
meal and at Call to Quarters. This is a safety measure
and should be done carefully, four times each
day.
Scheduling
By sending in the merit badges that
each Scout desires to take, our Director of Programming
will put together an individual boy schedule and a master
schedule for you. It is not practical to complete, in
advance, a full program of the general troop's week in
camp. Start your program planning by making a list of all
the things your troop would like to do in camp. Use the
Advancement Objective sheet, Things to Do list and
Advancement Requirements as working guides and include
other fun types of activities.
ADVANCEMENT IN CAMP
Preliminary Planning
Preliminary planning of each Scout's
camp advancement objective is necessary if he is to make
the most of his camp experience. Special emphasis should
be given to the rank advancement of Tenderfoot, Second
Class, and First Class Scouts. Understanding the needs of
these Scouts, Gardner Dam Scout Camp has created the
Eagle Challenge Area.
Merit Badge Program
Scouts
will have a better chance of completing certain merit
badges faster if they review the requirements and finish
most written work before arriving in camp. With some
advanced planning, certain badges can be earned in
considerably less time than if all the requirements were
done in camp, thus giving Scouts more free time. If a
Scout has not completed all the merit badge requirements
by the end of the week, he will be given a certificate
showing, what he has accomplished, which he can use with
his counselor back home.
Many Scouts will attempt to qualify for more merit badges
than they have sufficient time to work on. This results
in canceled appointments and disappointments. Unit
leaders may be helpful in counseling Scouts prior to
arrival in camp to determine the number of merit badges
each Scout should work on.
Scouts should be encouraged to bring merit badge
pamphlets to camp for the badges they plan to take. A
supply of most pamphlets will be available for sale at
the Trading Post.
The camp will continue to provide an assortment of basic
materials which will enable Scouts to complete the
handicraft badges. Some Scouts may wish to complete more
advanced projects as keepsakes or gifts for family. Kits
which contain more advanced materials will be available
for each handicraft merit badge. Leaders may wish to
inform parents of this prior to camp since it will be
important for them to know that these kits are
optional.
Merit
Badge Scheduling
The following is a list of which merit
badges are offered. This should make preregistration for
merit badges easier. The schedule of merit badge
offerings allows Scouts of all levels to earn what they
need.
It would be rare if a scout does not
get what he requests because of the "Flex" scheduling
offered at Gardner Dam. Each week the Program Director
rewrites the schedule to meet the needs of scouts. Every
effort will be made to accommodate all requests. Caution
scouts not to take too many merit badges so as to leave
some time for tubing and biking. Scouts should request 3
merit badges along with 1 alternate choice.
Daily
Schedule
- Download the Daily
Schedule and "CAP"
-
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Gardner
Dam Scout Camp Daily Schedule and
"CAP"
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Time
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Monday
through Friday A.M.
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9:00-10:00
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Merit
Badges
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10:00-11:00
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Merit
Badges
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11:00-12:30
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Merit
Badges
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12:30-2:00
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Lunch
Break
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Time
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Monday
through Friday P.M.
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.
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"CAP"
Camp Adventure
Periods
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2:00-3:30
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Wolf
River Tube Trip
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Swimming
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Snorkeling
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Rifle
Shooting
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Canoeing
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Pioneering
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Shotgun
Shooting
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Rowing
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Conservation
Projects
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Climbing
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Mt.
Biking
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Eagle
Challenge
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Bouldering
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Hiking
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Cooking
Demos
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Archery
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Fishing
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Rafting
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C.O.P.E.
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Kayaking
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Crafts
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3:30-5:00
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Rifle
Shooting
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Swimming
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Snorkeling
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Shotgun
Shooting
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Canoeing
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Pioneering
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Climbing
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Rowing
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Conservation
Projects
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Bouldering
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Mt.
Biking
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Eagle
Challenge
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Archery
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Hiking
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Cooking
Demos
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C.O.P.E.
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Fishing
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Rafting
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Kayaking
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Crafts
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.
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Notes
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Each Scout should
select three merit badges along with
one alternate choice. An adult leader
is
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responsible for
sending these requests to camp two
weeks in advance of arrival.
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Whitewater meets all
AM or all PM. Please indicate AM or
PM
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Lifesaving, Canoeing
and Climbing meet during one and one
half hour slots in the
morning.
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Merit
Badges Offered Download
Merit Badges offered with
prerequisites.
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Merit
Badge
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Prerequisites
(by
number from requirement
book) and
(Notes)
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Level
(1st,
2nd, or 3rd year camper)
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Archery
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$3.00 - $5.00
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3
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Art
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4, $3.00 - $5.00
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2
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Astronomy
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6
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2
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Backpacking
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10, 11a
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2
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Basketry
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$6.00 -$10.00 for basket
kit
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1
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Bird
Study
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5, 6, 7, 8b, 8c
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3
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Camping
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4b,9a,9b,9c See more in
requirement book
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2
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Canoeing
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2 and be a swimmer
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3
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Climbing
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2 CPR Note
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3
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Cooking
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5, 6, 7 ***NEW***
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2
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Emergency
Prep
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1, 2c, 6c, 7, 8c First Aid MB
required to enroll in MB
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3
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Environmental
Science
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.
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3
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First
Aid
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1, Bring first aid kit from
home
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2
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Fish
and Wildlife Management
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5a, 5b , 5c, 5d, 6c, 7d,
8
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2
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Fishing
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7 with note stating fish were
caught
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1
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Forestry
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1, 5
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2
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Geology
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2, 6, 8, 12
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2
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Hiking
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5, 6, 7
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3
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Indian
Lore
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$5.00-$8.00 for
projects
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1
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Leatherwork
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$5.00-10.00 for
materials
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1
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Lifesaving
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lb, 13, 14b long sleeve
shirt, long pants
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3
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Mammal
Study
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.
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1
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Nature
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.4
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2
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Orienteering
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8, 9, bring
compass
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2
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Pioneering
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2a
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2
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Reptile
and Amphibian Study
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8
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2
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Rifle
Shooting.
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$3.00 - $5.00
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3
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Rowing
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2 and be a swimmer
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2
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Shotgun
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$20 - $30
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3
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Soil
and Water Conservation
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2d, 3c, 5a, 6d, 7a, 7d,
7e
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2
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Space
Exploration
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($10-15 for
materials)
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1
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Swimming
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2, 3 and long sleeve shirt
and long pants
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1
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Weather
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8 and home
projects
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2
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Whitewater
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Gates test at camp. (May be
assigned to am or pm class)
KayakBSA earned at camp (Very
difficult MB for small scouts.)
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3
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Wilderness
Survival.
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5 (Assemble kit at home.)
Overnighter
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2
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Wood
Carving
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$5.00 - $8.00 for materials
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2
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- PLEASE NOTE:
All aquatic merit
badges now require CPR. CPR
training is not offered at summer camp. The CPR
requirement must be completed at home. In addition BSA
Lifeguard requires community CPR or its
equivalent.
Merit
Badge Application
Aquatics
Swimming Classification
Tests
All Scouts and leaders will be
classified according to swimming ability at the lake
during the Sunday check-in. Following the test each
camper will receive a specially marked buddy tag as
follows:
Non-swimmer
(white)
No test necessary.
Beginners
(red-white)
The Scout or leader enters the water
by jumping in, feet first. He then swims 25 yards in one
direction, stops, turns and swims 25 yards back to the
starting point. This is a total of 50 yards in water over
the swimmer's head.
Swimmer
(red-white-blue)
100 yards as follows: swim 75 yards in
strong manner using one or more of
the following strokes: side, breast, trudgeon or crawl;
swim 25 yards on back, preferably with a restful stroke;
rest by floating, or if not buoyant, with just enough
motion to stay afloat.
Buddy System
The Buddy System is used at all times
and there are no exceptions to this rule. Leaders are
asked to be sure each Scout understands the operation of
the Buddy System.
Swimming Instruction
Swimming instruction is offered during
the instructional swim period, at 9, 10, and 11:00 a.m.
each day: Swimming Merit Badge is also offered at these
times.
- Non-swimmer instruction is for boys
and leaders who cannot swim, or who can swim a short
distance, but not over 50 yards. The object of the
instruction is to teach campers swimming
fundamentals.
- Beginner instruction is for boys and
leaders who can swim 50 yards, but not 100 yards or those
who failed the swimmer test because of lack of proper
form or ability to do one of the required
strokes.

Mile Swim
Mile swim is offered at camp.
Preliminaries start on Monday afternoon.
B.S.A Lifeguard
B.S.A. Lifeguard is for Scouts who
have already passed the Merit Badges in Swimming,
Lifesaving and Rowing. The requirements are found in the
Lifesaving Merit Badge pamphlet. The qualification is
given on request. Please check with the Aquatics Director
for more information.
B.S.A.
Lifeguard Application
Canoeing Merit Badge
This is limited to Scouts who are
classed as Swimmer.
Rowing Merit Badge
Scouts with beginner swimming ability
may start this merit badge but must be swimmer qualified
by week's end.
-
Mountain Bike Hikes
Mountain bike hikes are available to
all Scouts. Scouts may bike on several miles of exciting
bike trails in camp. Mountain bike hikes are offered
Monday through Friday. Times are posted at camp.
Arrangements can be made with the Program Director at the
Scoutmaster meetings each morning at 10:00
A.M.
A complete fleet of Trek front
suspension mountain bikes ranging in sizes from 13-21
(small youth to adults) is available.
Wolf River Tubing
Whitewater tube trips are offered
Tuesday through Thursday at 1:00 and 3:00 p.m., and
Friday at 1:00 p.m. Monday from 1:30 to 4:30 is now
reserved for passing body surfing and tube proficiency
tests. All participants desiring to go on the whitewater
section of the river must pass these two tests. A float
trip on a tube will be offered on the upper portion of
the river, and a participant only needs to have passed
the swimmer test.
Tubing Procedures
Two tube trips are offered at Gardner
Dam Camp. A float trip from "Herb's Landing" to Upper
Bridge is a very basic, float only trip, no whitewater. A
second whitewater trip will be offered from the Upper
Bridge to County M. This trip includes some class I and
small class 2 rapids.
Tubing will be run by the Aquatics
Department and supervised by the Aquatics Director and
Director of Programming. The following steps will ensure
a safe and enjoyable tube trip.
Each participant must be a "swimmer," dressed in long
pants, long sleeve shirt, shoes (tennis shoes work
extremely well-no aqua socks are allowed) that will stay
on in rapid water, PFD, and a helmet.
Each participant will pass a hand
paddling proficiency test in a tube. The test will
consist of putting the paddler in the water on a tube at
the inlet just above the Upper Bridge. A kayak will be
stationed at the end point to ensure a safe takeout. The
staff member in the kayak will determine if the tuber is
qualified to take the tube trip. At least two adult
leaders will be assisting the staff member.
A body surfing test will also be
conducted during the same time frame. The test will
consist of a swimmer walking out into the middle of the
river under the Upper Bridge and floating on his back
unit he or she reaches the large eddy to the river right.
At that time the swimmer must demonstrate strong swimming
ability to the eddy to qualify for a tube run.
Qualified tubers will have their
swimming buddy tags marked with a special mark to
identify competency level.
Gardner Dam Whitewater Merit Badge
Program
Prerequisites: